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Sony squeezes a 'Gummi'
computer
By CNETAsia Staff
CNETAsia
July 1, 2003, 7:20 AM PT
Ponder this: what would be
the ultimate portable computer? Would it fit in your pocket? Would
you be able to bend or squeeze it? Would it respond to a simple
nod of your head? If you say yes to all, then get ready-the future
is almost here.
Squeezing,
twisting, nodding and drawing shapes with fingers are some ways
that users may interact with portable computers of the future.
A team of researchers at Sony's
Interaction Lab in Tokyo is looking at bending as a way of interfacing
with credit card-sized computers.
"WIMP (windows, icons, mouse,
pointer) user interfaces allow reasonably efficient interaction
with computers in a desktop environment, they are difficult to
use on small, handheld devices. As devices and screens become
smaller, pointing and clicking on small interface elements becomes
increasingly difficult," according to a report issued by the team.
The team of Carsten Schwesig,
Ivan Poupyrev, Eijiro Mori have unveiled a prototype called Gummi,
which means 'rubber' in German.
Gummi consists of a rigid
TFT-LCD color display mounted on a flexible base, with a conventional
USB touchpad mounted on the bottom. Bending data is obtained from
two sensors attached to opposing sides of the prototype. The flexible
base is rigid enough to return to a flat state when no force is
applied.
Scrolling, highlighting and
selecting is carried out by a combination of bending the two ends
and touching the pad. Results are promising and as organic light
emitting diode (OLED) displays can be made in a flexible format,
the future for such devices looks bright, said the report.
While Sony bends its way into
the future, researchers from the University of Glasgow and the
Canadian National Research Council have devised an audio menu
driven by nods from users, according to MIT's Technology Review
Web site.
The three-dimensional audio
menu presents users with sounds that seem to come from different
directions. Users select items by nodding in the direction of
the audio choice.
The second method involves
finger-tracing X, N, and / shapes on a screen. The screen has
nine squares, and one of nine different musical chords play depending
on where the user's finger is, to give feedback.
The techniques, which require
headphones and a head-tracking device, are designed for outdoors
computing, where it can be too noisy for speech input and where
the user has to keep hands and eyes on another task.
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